HALL: It's not something that I've really been able to dig into, right? It's - all of the companies that I discovered are these nonsense names. SHAPIRO: Do you have a sense of whether the people doing this are the same counterfeiters who are making the imitation Rolexes and Gucci purses or is this a completely different kind of fraud scheme? And so the counterfeiters thought that's what was going to come in the box. And they included a Lego shark in their early press materials. HALL: Well, that's what they showed their demo with, right? They're literally building it out of paper and with pens and ink and glue at home. Like, one of the playing pieces in the game is a shark, and somebody who thought they were buying the game but bought a counterfeit wound up with a Lego shark in the kit. SHAPIRO: Although it sounds like, at least in the case of Kelp, these were really shabby knockoffs. And they're getting picked up by these counterfeiters and turned into quick heists of their intellectual property, basically. The point where a lot of this stuff kind of - I hesitate to use the word leaks out is during a crowdfunding campaign because these publishers and these designers have to show the game that they're trying to get money to produce, and when they do, they're showing their cards literally, and they're getting. It's hard to really pin down if that's happening, but there are suspicions. And a lot of that production takes place overseas, which makes them susceptible to having their assets stolen, really, as they're being produced. HALL: Well, you know, tabletop games are, by and large, physical products, right? In order to get them out into the world, you have to physically produce them. SHAPIRO: And what makes it so hard to crack down on them, to end this? And there's a lot of money to be made there, especially if you're an unscrupulous counterfeiter just looking for low-hanging fruit, really. The growth of the tabletop space, which includes card games, board games and tabletop role playing games, has just been tremendous over the last decade. HALL: This is something that has been simmering in the industry, really, for years now. SHAPIRO: How pervasive is this? Was the experience of the Kelp creators pretty unusual or are a lot of board game creators seeing this these days? ![]() And they hadn't even finished making it yet, so that came as quite a shock. And they're just cruising the internet to see who's writing about it and who's excited about it. HALL: Well, you know, they're coming in to the last couple of days of this campaign where they earned, you know, more than $1.5 million in total. It was scheduled to launch later this year. SHAPIRO: You begin your article by talking about a game called kelp, which had a successful crowdfunding campaign. Welcome to ALL THINGS CONSIDERED.ĬHARLIE HALL: Thanks, Ari. Charlie Hall wrote about this in polygon. ![]() ![]() Counterfeiters have imitated popular shoes, watches, purses, and now they're coming for your board games.
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